Thursday 27 October 2011

CHIPPENHAM BOARDGAMES CLUB – 27/10/2011



1.       With 10 players in attendance tonight we split into 2 groups of 5. Tony had already arranged for his group to play “STEAM”, the slightly easier version of “Age of Steam”. He explained the game to the others, most of whom were playing it for the first time. The game mechanics are well-known, based upon choosing an action from the available options each turn and then executing those in turn order. Players can extend their lines, upgrade their engine to a more powerful one, deliver goods first to gain revenue etc. The path to victory depends upon spotting where to build, when to upgrade, and there will be conflict for routes throughout the game. Not surprisingly Tony’s experience enabled him to win the game but all the other players thoroughly enjoyed the game.
2.       Table 2 saw the other 5 players also involved in a railway game of sorts, this being “ON THE UNDERGROUND”. In this game the players have the ability to construct 2 different coloured lines upon the map of the London Underground system, with the purpose of moving the sole passenger in the game along their lines to gain victory points. The route the passenger will take each turn is determined by examining the 4 destinations currently in play and placing your 4 pieces of track to the best advantage. Sometimes it is necessary to use the other player’s lines in order to make points yourself and this gives the game a co-operative flavour. There are other ways to score victory points, these being to connect to national rail stations for 1 point, to build into a terminus for 2 points and gain a branch line token(more later), to connect stations on the board which contain 2 like icons for 3 points, and most rarely to construct a circular loop and score points according to how many stations you enclose. Players use their branch line tokens to build track away from their existing routes to take advantage of new opportunities that arise from the card display. Scoring was very close throughout and at one stage 4 of the 5 players were all tied for the lead with the 5th player close behind. Mike was one piece of track away from completing a loop which would have scored 8 points but Jerry noticed it just in time and built upon the very track section that Mike wanted…taking one for the team!!. The players jostled for the lead until the destination cards ran out and Mike thought he had done just enough to win but Roger built a final terminus to gain 2 points and snatch victory by one point, with Poppy just a further point behind in 3rd place.
3.       On table 1 Tony led the players in the card game “BOHNANZA”, the game about planting fields of beans and trading with the other players to turn these into gold. The unique thing about this card game is that when you receive cards into hand( 3 each turn), you are NOT allowed to order them, and they must be placed at the back of the hand when drawn. This means that to get the cards to the front that you want to play in your turn you must trade with other players to get them ‘out of the way’. The trading element is good fun as offers and counter offers are made between the current player and the others. A neat system and a good little filler which plays in around 45 minutes. Jeremy was the eventual winner.
4.       Table 2 saw 4 players ending the session with the business game “TYCOON”. In this game players buy flight tickets to enable them to jet around the world to any of the 9 international cities in the game, and then they can build either hotels or factories in that city. On subsequent turns they can expand this empire or fly off to another city and build there. In this way the ‘control’ of a city constantly changes and players have to keep an eye on their competitors. Once any one player has built their first 6 hotels a Payday occurs at the end of the round and players earn money for the presence in the cities, the individual city control is scored for 1st and 2nd place and factories receive revenue depending upon the progress made in that city. A further 6 hotels are added to the player’s portfolio and a 2nd and 3rd rounds are played until the final hotel is built. If players run out of money(very easy to do) they must fly off the board and take out one loan. This constitutes their turn and sometimes they have to stay off the board and take out a further loan to fund their future building plans. Loans can be repaid with interest when a Payday occurs or they can be extended until the next Payday when they must be repaid but at a more punitive interest rate. The game ends on the 3rd Payday and when all income has been received and loans repaid in full the winner is the one with the most money. Rob built his factories in cities which he then expanded to be the most progressive and he scored heavily in 2 cities to enable him to cruise to victory by a wide margin, with Mike 2nd, Kevin 3rd and Roger 4th.

Games played and Winners were:
Steam- Tony Simons;
On the Underground- Roger Scull;
Bohnanza- Jeremy Hurault
Tycoon- Rob Piesse.