1. We started
with a 6-player game of “Die Mauer”, (
Masons). In this game each player starts with 5 pieces of wall, 1 tower and
1 gate and the object is to get rid of all your pieces by being the successful
mason as often as possible in the building of a city wall. Players take it in
turn to be the ‘mason’ for that turn and each player then secretly chooses a
piece and places it in their hand. Depending upon the items chosen either the
mason gets to build a piece or one of the other players gets to build instead.
There are rules about which pieces can be placed next to each other and it’s a
game of double–guessing your opponents moves to try and be first to rid
yourself of all your pieces. Richard sneaked yet another win.
2. With
Chris’s arrival we split into 2 groups. Table 1 played “The Golden City”, a game to place you pieces in such a way that you
contribute the most to the building of a city in the middle of an island. Entry
from the ports is via a network of roads and you need to collect cards that
depict the terrain that you wish to traverse as you make your way to the
centre. There are bonus cards to be
picked up which give you victory points but these are fiercely contested over. The
winner was Tony.
3. On
the other table the game of “Darjeeling”
took place, in which players send their tea collectors to pick up tiles which
depict a particular brand of tea. They are attempting to assemble enough tiles
to generate crates of the product to load on the boats that are in the harbour.
They earn points for this in a unique system which constantly changes the value
of each product. Chris took a commanding early lead only to stall midway to be
overtaken by Rob. Alistair was a slow starter but generated a lot of crates in
one go so soon caught up. Mike made a significant move to take the lead but
Chris took the game with a high-scoring manoeuvre which took him past the
target of 100 points.
4. We
then split up again. On table 1 the new favourite “11 Nimmt” made yet another appearance, and the game was won by
Chris.
5. As
table 2 had not finished their game on table 1 they played a game of “Carcassonne” to fill the time. This
produced yet another win for Chris.
6. Table
2’s game was a new issue called “Atlantic
Triangle”, about merchant ships travelling from Europe to trade goods for
some slaves in Africa, which were then subsequently shipped to the New World
where they were traded for the various goods like cotton, tobacco, sugar etc.
These then needed to be shipped back to Europe to earn revenue, thereby forming
the triangle of the title. The revenue was used to purchase more ships, trade
goods, and the cycle was repeated. Players earned victory point cards via
certain actions. Event cards are played to affect the sequence by introducing
pirates or storms or to empty various ports of goods, which make scoring the
victory points quite difficult. The game is won when one player gains 10
victory points and Richard, with his ships loaded with muskets, was able to
beat the [pirates and gain some victory points. He also traded more effectively
than the others for a clear win.
Games played and Winners were:
Die
Mauer Richard Piesse;
Golden
City Tony Simons;
Darjeeling
Chris Cook;
11
Nimmt Chris Cook;
Carcassonne
Chris Cook;
Atlantic
Triangle Richard Piesse.
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