1. We
were 9 players again. On Table 1 Mike led a game of “ROYAL PALACE”. The game depicts a palace with several rooms and a
courtyard with 36 nobles wandering around waiting to be recruited. Each player has a supply of servants which
they introduce to the Palace and using movements points they move the servants
to the different rooms to gain the ‘resources ‘ there, such things as royal
seals; gold and privilege cards. If they have a servant placed at the Office
they can then use these resources to enlist a noble from the courtyard, which
gives either a large number of Victory Points at the end of the game, or
sometimes give a small bonus feature each turn, like extra gold, extra movement
points, or additional servants. As the game progress the cost in gold for
enlisting reduces by 1 for each empty adjacent space in the courtyard so some
nobles can be gained quite cheaply later on. The game ends when there is 12 or
less servants remaining in the courtyard on the starting players turn, and then
just one more turn is played. The player with the most victory points is the
winner. Richard employed his servants wisely to gain lots of resources. Mike
collected large amounts of gold to buy privilege cards but those drawn were not
the ones he wanted. Tony concentrated on getting servants along the courtyard
walls to gain Victory points. Richard managed to enlist 2 nobles in his last
turn which gained him enough victory points to overtake Mike to win. Scores
were Richard 56, Mike 49, Tony 45, Alister 40.
2.
Table 2 played
“SHARK”, a share-trading game driven
by rolling 2 dice, one which depicts one of the 6 areas on the board, and the
other which colour share is to be introduced there. Players form chains of the
same colour which increases their share price.
By buying into shares they make profit on these shares. They can also
sell shares on their turn, which might be wise if it looks like the chain is
going to be taken over. If this happens the ‘lost’ colour share price drops by
the number of pieces involves and players owning those shares have to pay for
the losses incurred. The newly-merged larger chain increases in value so a few
battles ensue to have the right shares when the game ends, which is when one shares
reaches a price of 15 or all the tokens of one colour have been placed. The
player with the most money is the winner, and in this case it was Roger.
3.
Table 1
played the railway game “VOLLDAMPF”,
in which players build track in various locations in order to transport goods
from one city to another . They receive income for each section of track passed
over in the delivery. Sometimes they need to use other players track so it’s a
game of co-operation. To buy the cards to build the track they bid money at
auction and to get enough money they need to take loans. This is the crux of
the game as at the end of each turn the players subtract the amount of loan
certificates from their income, so an income of 7 with 4 loan certificates
gives only 3 money as a reward. Play continues for a defined number of turns
with players progressing along the income track as they deliver more goods. At
the end they move down this income track 1 space for each loan. The player who
is furthest along the income track is the winner. Mike and Tony co-operated
during the early stages whilst Alister made good progress with very few loans.
In the end Tony was able to deliver 2 big earning contracts and this was enough
to give him victory from Mike by 2 points.
4.
Table 1 finished
with the simple card game “KATHAI”,
in which players collect trade cards with a view to selling goods at one of the
5 markets in the game. They can trade cards with other players to gain more
cards of a type they require. When they sell goods they gain points for the
number of cards used, plus a variable bonus. Scoring is very tight and the
scores were close, with Mike being lucky enough to make a trade worth 4 points
on the last turn on the last turn. Scores were Mike 14, Alister and Roger 13,
Tony 12 and Geoff 11 .
5.
Table 2
played the game of “CHAOS IN THE OLD
WORLD”, which has been reviewed before. A very attractive board, with a
myriad of pieces and cards and dials to determine the outcome of various
battles. Near the end 3 players has achieved certain victory conditions but
closer examination showed that Richard was the eventual winner.
Games played and Winners were:
Royal
Palace Richard Piesse;
Shark
Roger Skull;
Volldampf
Tony Simons;
Kathai
Mike Oakes;
Chaos
in the Old World Richard Piesse.
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