1.
With just 8 players in attendance we split
into 2 groups of 4. On table 1 Jerry led a group playing “DOMAINE”, in which players create different domains and by playing
cards they extend them, or add knights to existing territories for offensive
and defensive purposes, or add fences to other parts of the board to create new
domains. They receive VP’s of 1 for each wood in their control, plus income of
1 for each mine they also happen to have. To play a card each turn costs a
variable amount of money and this is very tight. If they cannot pay for a
building action they have to discard 1 card to the chancery and receive the
income from it. This makes the cards available for other players to pick up in
subsequent turns. The VP’s gained are recorded on a track on the edge of the
board and the players are trying to be the first to reach the King token which
is placed further around the track. Jerry took an early lead by creating 2
smaller domains with lots of woods, whilst Mike concentrated on getting a
larger single domain. Freya and Poppy contested another corner of the board.
Freya thwarted Mike’s attempt to take over one of her domains and extended her
own to gain VP’s. She intended to encroach into Jerry’s domain but Jerry placed
an extra knight in it to repel the attack. The other players failed to spot
that Jerry was constructing a large domain and when he completed this he gained
many points, which meant he was close to winning. Mike made a spirited attempt
to close the gap but didn’t have enough money to play one of his powerful cards
so the result was beyond redemption. Final positions were Jerry, Mike, Freya, Poppy.
2.
On table 2 Tony led a group of 4 playing “DRUM ROLL”, which was played last week
and reviewed in detail there, so is not repeated here. As the other players had
not played before it took some time to explain it and the whole game took 2 and
half hours to complete, but was well received by those who took part. Not
surprisingly, Tony was the winner.
3.
On table 1 Mike and Freya introduced Jerry
and Poppy to “DOMINION”, which they
had not played before. Freya chose a ‘gentle’ combination of 10 action cards
types for easier explanation. She helped Poppy to understand how the game works
and Poppy was a willing pupil, building a neat hand of actions which gave her
plenty of buying power and a ‘long’ turn. Mike suffered from her thief card and
her Spy card, ‘losing’ Gold on several occasions which thwarted his own
building ambitions. Jerry plodded along but failed to get the right
combinations in his 5 cards to make huge progress. Freya used her Moneylender
wisely and constructed the first Provinces for 6 VP’s each. Poppy was matching
Freya steadily but as 2 of the Action card decks were exhausted Freya decided
she had enough points to win the game so she ended it on her next turn. She was
right as the final scores were Freya 38; Poppy 31; Jerry 24 and Mike a measly
15 ! The Jabelmans enjoyed the experience and wanted to play the game again at
a future date.
Games played
and Winners were:
Domaine - Jerry
Jabelman;
Drum Roll – Tony
Simons:
Dominion – Freya
Freestone.
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