Thursday 10 June 2010

CHIPPENHAM BOARDGAMES CLUB - 10/06/2010



1.     We started with a 6-player game of “Die Mauer”, ( Masons). In this game each player starts with 5 pieces of wall, 1 tower and 1 gate and the object is to get rid of all your pieces by being the successful mason as often as possible in the building of a city wall. Players take it in turn to be the ‘mason’ for that turn and each player then secretly chooses a piece and places it in their hand. Depending upon the items chosen either the mason gets to build a piece or one of the other players gets to build instead. There are rules about which pieces can be placed next to each other and it’s a game of double–guessing your opponents moves to try and be first to rid yourself of all your pieces. Richard sneaked yet another win.
2.     With Chris’s arrival we split into 2 groups. Table 1 played “The Golden City”, a game to place you pieces in such a way that you contribute the most to the building of a city in the middle of an island. Entry from the ports is via a network of roads and you need to collect cards that depict the terrain that you wish to traverse as you make your way to the centre.  There are bonus cards to be picked up which give you victory points but these are fiercely contested over. The winner was Tony.
3.     On the other table the game of “Darjeeling” took place, in which players send their tea collectors to pick up tiles which depict a particular brand of tea. They are attempting to assemble enough tiles to generate crates of the product to load on the boats that are in the harbour. They earn points for this in a unique system which constantly changes the value of each product. Chris took a commanding early lead only to stall midway to be overtaken by Rob. Alistair was a slow starter but generated a lot of crates in one go so soon caught up. Mike made a significant move to take the lead but Chris took the game with a high-scoring manoeuvre which took him past the target of 100 points.
4.     We then split up again. On table 1 the new favourite “11 Nimmt” made yet another appearance, and the game was won by Chris.
5.     As table 2 had not finished their game on table 1 they played a game of “Carcassonne” to fill the time. This produced yet another win for Chris.
6.     Table 2’s game was a new issue called “Atlantic Triangle”, about merchant ships travelling from Europe to trade goods for some slaves in Africa, which were then subsequently shipped to the New World where they were traded for the various goods like cotton, tobacco, sugar etc. These then needed to be shipped back to Europe to earn revenue, thereby forming the triangle of the title. The revenue was used to purchase more ships, trade goods, and the cycle was repeated. Players earned victory point cards via certain actions. Event cards are played to affect the sequence by introducing pirates or storms or to empty various ports of goods, which make scoring the victory points quite difficult. The game is won when one player gains 10 victory points and Richard, with his ships loaded with muskets, was able to beat the [pirates and gain some victory points. He also traded more effectively than the others for a clear win.

Games played and Winners were:
Die Mauer Richard Piesse;
Golden City Tony Simons;
Darjeeling Chris Cook;
11 Nimmt Chris Cook;
Carcassonne Chris Cook;
Atlantic Triangle Richard Piesse.

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