Thursday 21 April 2011

CHIPPENHAM BOARDGAMES CLUB - 21/04/2011



1.       Due to Easter Holidays we had 6 members attend this week, so we played on 1 table only. 5 of us started with “SAN FRANCISCO”, the game about rebuilding the city after the great earthquake of 1906. Tiles representing 3 different categories of building are placed randomly in a grid of the city and the players try to place their ‘building rods’ such that they surround a tile and claim the points for rebuilding that part of the city. On each players turn a contract card is turned over which dictates how many players will get to place a rod and the basis on which the contract is resolved. This will be one of 3 methods, either by the playing of Influence cards, by the playing of Cheques, or by the use of ‘auction chits’. The twist in the game is that when a bid in the Influence cards is revealed any ties means that the players are eliminated from that auction and the resolution passes to the next lower bid. So in a 5-player game the bids of 9, 9, 6, 5, and 3 will result in the player bidding 6 winning the auction. If the auction card indicated 2 players will get to place a rod then the bidder of 5 will also get to place. The cheques are resolved by players simply adding cheques to their bids until every one bar one has passed. The ‘Auction chits’ are chosen secretly and revealed and if one player is the only one to choose a particular category of tile they get to place a rod. If more than 1 player chooses the same category they resolve it by secretly bidding up to 5 cheque cards and the highest total wins. When a tile is built it is turned over and the relevant points on it are awarded to the builder as Prestige Points. Furthermore one of the ‘bonus cards’ is turned up. These enable players to gain more money or more influence points or to move building rods. They are resolved by bidding in the same way as above, or sometimes every player gets the chance to perform the action depicted. The bonus card is placed on a grid on the board, in which there are 12 spaces and this dictates the length of the game, which ends as soon as the last card is placed. Kevin started out with an early lead by building some low values tiles and Lucy soon caught him up by doing the same. Mike waited for his chance to build the more prestigious Town Hall tile for which he received 10 points and closed on the leaders. Some spirited bidding by Geoff and Roger meant that they soon closed the gap but the amounts being bid were rising all the time, so those who kept money back were able to win the later auctions. Despite a late effort Lucy couldn’t quite catch Kevin who held on for the win by 3 points by building a tile late on.
2.       Paul had joined us by this time so 6 of us played “7 WONDERS”, the card game that has been reviewed recently. Mike and Kevin were beaten up on the Military front, both scoring -6 points in that category. Mike never recovered but the others all scored well in different categories and the final scores were very close, these being Paul 50, Kevin 49, Lucy 48, Roger 44, Geoff 40, Mike 29.   

Games played and Winners were:
San Francisco Kevin Ward;
7 Wonders Paul Bulpin.

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