Thursday 23 June 2011

CHIPPENHAM BOARDGAMES CLUB – 23/06/2011



1.       Several members were absent but we still had 9 in attendance so we split into 2 tables. On table 1 the players were playing “THURN UND TAXIS” which Freya and Jerry were playing for the first time. The game has been reviewed before so is not repeated here. On his return to the club after a few weeks absence Richard managed to collect enough cards to build an impressive  route of 8, which gained him big VP’s and the early lead. However the others began to catch up as the game progressed, although there were many cries of dismay as the cards they wanted were taken by other players. In the end Richard won by just 1 point, this being due to the fact that he was the player who forced the game end, for which you receive a token worth…..1 point !!.
2.       Table 2 saw Mike introduce Lucy and Tim to “NAVEGADOR”, a game which Paul requested after giving it a bad review a few weeks ago. After about 20 minutes of explanation from Mike the game commenced with all 4 players gaining a navigation token early on. Paul embarked on a building programme of churches which he funded with frequent visits to the market. Lucy was very active in the market, gaining her plenty of money with which to build factories. Tim decided to build shipyards to enable him to build cheaper ships for later on with which to navigate the unexplored territories. Mike attempted to gain more colonies and was successful but by also collecting privileges he was always short of workers to increase his number of factories. The feature of this game is the Rondel system and this led to turns being very quick. Towards the end it was difficult to predict the winner but Paul looked to be favourite with his numerous churches. As the end scoring progressed Mike and Lucy took the early lead as they had plenty of ships on the board and cash in hand with which to earn VP’s, which the others didn’t. Mike then took a temporary lead when his 9 colonies were scored but Lucy soon overtook because of her numerous buildings. Lucy and Tim scored well for their navigation tokens but Paul and Mike lost ground here. Tim rushed from the back with his 60 points for his shipyards and it turned out that Paul’s churches scoring 54 points were actually not enough to win, leaving Tim as the victor. In a close finish the final scores were Tim 105, Paul 103, Lucy 103, Mike 99.  Paul graciously admitted that his second outing was much more enjoyable than his first. Tim and Lucy really liked the game, plus the fact that it played in under 2 hours for a first-time outing and Mike also enjoyed it despite being last yet again. ( No change there then!!).
3.       Table 1 played “ZOOLORETTO” which was played last week. Again Freya and Jerry were playing it for the first time but it seems as though everyone enjoyed it. Quite a few baby animals were being born so no shortage of amorous encounters. In the end Freya was the winner, much to her surprise, which sound similar to Mike’s experience of the week before. A nice looking game, which is not to be taken too seriously but does provide a fun experience for most players. Poppy particularly liked the look of the game.
4.       Table 2 had the pleasure (?) of Robert’s company for their final game, and the choice was the card game “CITADELS”. In this game players are trying to construct a city of 8 districts from the cards in their hand, using gold to pay for the various constructions. The twist is that every turn there are 8 roles available, from which 1 is displayed face-up and 1 face down and then the current King looks at the remaining 6 roles and chooses which one to play this round. He then hands the remaining cards around the table for the other players to choose their role and pass the reducing pack on. The King then calls for the roles to be executed in a predefined order and players have a choice of more gold or more cards with which they build if they can. Some of the roles are quite vicious, especially the Assassin who can call for a particular role to be killed that turn. Also nasty is the Thief who can nominate a role from which he will steal the gold and when that role is revealed the gold (if any) is transferred, which the losing player probably had earmarked for building purposes. The game ends when 1 player has constructed 8 districts and the one who does that gains 4 VP’s for doing so. The round is completed and any other players achieving 8 districts score a lesser amount. The values of the various buildings are then summed and there are bonus points if players have built a least 1 building in all 5 colours in the game. In a tense finish Robert and Paul ended on 26 points so they settled on a tie. Lucy had 25 points and would have won had Paul not destroyed one of her buildings in the final round. Tim was 4th on 21 points, with Mike yet another last place on 14 points…poor Mike !! For ostensibly a card game this game offers plenty of interaction, multiple chances to screw your opponents and if played in the right spirit provides a load of fun.

Games played and Winners were:
Thurn und Taxis Richard Piesse;
Navegador Tim Havenith;
Zooloretto Freya Freestone;
Citadels  tie between Robert Piesse and Paul Bulpin.

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