Thursday 29 September 2011

CHIPPENHAM BOARDGAMES CLUB – 29/09/2011



1.       With 12 players in attendance tonight we split into 3 groups. On table 1 Geoff led 3 players in a game “STEEL DRIVER”, a railway building game that is more about getting shares in the 6 companies in the game for money at the end. A neat mechanism exists whereby each turn the companies are up for auction and players bid cubes to gain control. The amount of the bid is important as these go into the companies coffers for use in the building phase later on. In build order, which varies each turn, players controlling each company build connections of routes between a series of cities on the American map board and they gain share value by doing so. Each company is valued and players receive money for their current share holding. The game last just 5 turns of this auction/build sequence until the game end is determined. At this point a load of coloured cubes are placed upon cities on the board and then, one by one, players take turns to pick up a cube from a railroad line that they control and place it in that company’s box. They are trying to get cubes of different colours as they will form a higher value final dividend for that company. When this is complete the players receive final dividends for each share they hold in the various companies. A highly interactive game which is interesting once you have grasped the sequence of play. Alister managed to squeeze a close victory.
2.       Table 2 saw 3 players on “SETTLERS OF CATAN – TRADERS AND BARBARIANS”, which was played recently. Jerry and Poppy, who known the variant well, soon upgraded their caravan movement to a higher value and were able to deliver goods quicker than Mike, who concentrated on building roads between the 3 cities on the board for use later on. Mike’s progress was further delayed by the others placing barbarians on his routes when he did eventually move commodities. Jerry delivered the most commodities and by upgrading his settlements to cities he was soon able to reach the target of 13 points, with Mike on just 8 and Poppy on 7 points. A clear-cut victory.
3.       On table 3 Tony led a 6-player game of the ever-popular “POWERGRID”, in which the target was to power 13 cities. Players who were experiencing the game for the first time really liked it but experience told in the end and Rob was the eventual victor.
4.       Table 3 reduced to 5 players so they played the Reiner Knizia title “MEMBERS ONLY”. The game is a betting game about predicting how many of the 5 specific events will occur at the end of each round of play. Players are dealt a hand of cards and they will try to predict a number for one of the events and place one of their betting tokens on the board. As an example they could predict that there will be ‘6 or more Cups of Tea’ at the end of the round. They will then play 2 cards to the table display. In this way the other players will have more information of what the probable outcome will be and they will bet accordingly. To add a twist some cards have a “NO !!” icon and if played they negate the category already played, so in our example other players could reduce the ‘Cups of Tea’ count to below 6 and the bet would be lost. At the end of each round the winning bets are scored and marker moved down a scoring track. All losing betting tokens are lost so the players have less to bet with next round. In a final twist the game ends when at least one token has passed the 5 marker in all 5 categories and then only those tokens values at 5 or higher count for scoring. So a player could have 2 token scoring 10 each for a total of 20 but no others below the 4 line and they would be beaten by a player with 3 tokens on the 7 line, giving 21. This means that players need to spread their winning bets on the 5 categories to increase their chances of winning. After a slightly barren spell Lucy got back to winning ways and emerged the winner.
5.       Table 1 and 2 combined to play the quick filler “BALLOON RACE”, a lightweight game about getting balloons to the finishing lines and having the 3 colours on your cards amongst those. Plasters keep their objective secret and they throw the dice in turn and they can move ANY balloon they want. Most spaces move the balloon forward but some move it backwards so giving you the chance to stuff a balloon you are not interested in. Some squares cause balloons to be struck by lightening and return to the start, whilst others cause the balloon to deflate and they cannot move at all until resurrected. To the great surprise of all Mike won the game so a replay was immediately ordered. 
6.       The second game of “BALLOON RACE” was much more competitive with many setbacks incurred on the various balloons but the eventual winner was Alister for his second win of the evening.
7.       This final group played “BATAVIA”, which Alister and Roger were playing for the first time. An auction for new cards is conducted each turn and the winning bid is distributed equally between the losing players, so money never leaves the game, it circulates. Thereafter In turn players play cards of one of the 5 nations in the game to gain control over that nation. They then have 2 choices of action, they can either pick up 2 more cards from the deck or move their explorer to a tile of a nation they control  which is face-up on the board and pick it up. This gives 2 benefits; they place a commodity crate of their colour in the warehouse of the goods picked up( of which there are 5 spaces in each), which will be used for game end scoring purposes; they also have the chance to cash in the tiles in exchange for Victory points if they are of different nations, i.e 2 different = 2 pts, 3 different = 6 points, 4 different = 10 pts etc. The number of cards played is the choice of the player but they have to beware of the total cards in play at any one time, as once this reaches 25 the pirates attack and ALL cards of ALL Players of the numerical highest nation at that time are lost and they lose control. An important factor is that once a player has moved their explorer to pick up a tile they cannot go backwards along the display , so they have to look ahead to try and get control of a nation that has the commodity in which they are trying to get control for game end purposes. During the game it is difficult to predict who is winning, which makes for an interesting game, especially as there are several was to score. At game end there are 4 types of scoring these being a) the warehouses for the commodities are evaluated and the controlling player receives the victory points, with ties being shared. b) the player who reached the end tile first receives 4 points. c) the player with the most money in hand  receives 5 points. d) players receive 2 victory points for each nation they control at game end. Roger reached the end tile first and Geoff had the most money. Mike had cashed in a few sets along the way and controlled some of the cheaper warehouses but his total was passed by Alister, as he controlled the warehouses which gave the highest victory points, and he controlled more nations. This completed a treble of wins for Alister, so he voted himself “Man of the Match”.
Games played and Winners were:
Steel Driver – Alister Gittin;
Settlers of Catan – Jerry Jabelman;
Powergrid – Rob Piesse;
Members Only – Lucy Newbury;
Balloon Race Game 1 – Mike Oakes;
Balloon Race Game 2 – Alister Gittin;
Batavia – Alister Gittin.

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