Thursday 22 March 2012

CHIPPENHAM BOARDGAMES CLUB – 22/03/2012



1.       We had 13 players in attendance so numbers are rising. Because 3 tables were eventually in play it is difficult for me to present a detailed report on all games played, so only those that I actually play will receive the treatment…pause for collective sigh of relief !!. On Table 1 a group of 8 played “THE RESISTANCE”, the collective find-a-spy game that was played on 08/03/2012 so see detailed review there. The Resistance managed to outwit the government guards to win the game.
2.       On table 2 Mike introduced 4 other players to the game of “ALHAMBRA”, in which players are trying to construct the most beautiful palace. They do so by ‘buying’ tiles on which are depicted one of 6 types of buildings , e.g. a Garden, a Tower, a Pavilion, and placing them, under certain rules, in their construction of their palace. The clever part of the game is that each turn 4 tiles are available for purchase but in 4 different currencies, so to buy a tile the players have to sometimes use another option in the game, which is to collect money from the 4 currency cards on offer. Another neat twist is that if they can pay the exact price for a tile they get to have another complete turn, so they could buy another tile or opt to take more money. However if they do not have the exact money they must pay over the odds and receive no change . When constructing their palace the players have also to consider where to place buildings which have exterior walls associated with them, as this affects scoring in the game. One further option the players have is they can store a tile in their ‘reserve’ for later use and instead of buying new tiles or taking money they can remodel their palace to achieve a better scoring palace. So now to scoring, which occurs 3 times, the first 2 times at random in the pack of currency cards and finally at game end. Players score points for having the most number of each of the 6 types in their palace, plus 1 point for each connected wall. On the first round of scoring only 1st place is awarded, on round 2 places 1st and 2nd are awarded and on round 3 places 1st, 2nd and 3rd are awarded, with an ever increasing number of points on offer. Roger and Jeremy were lucky with their tile drawing early on and scored the most in the first round. Lucy Kelly and Mike closed up by the time round 2 was scored but Jeremy’s large collection of towers enabled him to pull away again and he won comfortably from Roger.
3.       The 8 players on table 1 then split into 2 groups of 4. On table 1 Paul led a game of “LONDON”, the card-drafting game about rebuilding the city after the Great Fire. See review on 09/12/2010 for details. In a close run thing and in what he claimed was a “masterful” bit of planning Alister triumphed by 1 point in the final scoring, by remembering to add on the points for money in hand, much to Paul’s chagrin’.
4.       On table 3 Jerry led 4 players in a game of “DOMAINE”, which had suffered a beer-drenching a couple of weeks ago.  As he knows this game well it was not surprising that Jerry ran away with an easy victory.
5.       Back on table 1 5 players played “INFINITE CITY”, one of the most popular games in the club. See review of 10/02/2011 for details. Lucy established a significant presence in one corner of the display by building them around a power station, which meant hey could not be attacked but it made her a target for the others. Similarly Jeremy looked strong in another part of the display so the 3 other players used their tiles to good effect by splitting up these large groupings. In a game with constantly changing holding it was difficult to predict a winner but eventually it was a tie on 23 points between Jeremy and Lucy, with the latter winning the tie break.  
6.       To introduce Kelly and Kevin to another game table 1 played “TURF HORSE RACING”, in which players place their 3 bets on horses of their choice, from a field of 8 runners and then in turn each player rolls a D6 and’ allots’ the symbol on it to one of the horses to move that turn. They will try and give a good score to one of the horses they have backed, or if not suitable give a ‘bad’ movement to a horse that their opponents have backed. A race last just 41 spaces and when 1 horse had passed the winning post the race ends and a payout occurs to those who backed the first 3 home. There is much shouting and ‘encouragement’ during a race to try and sway the current where to allocate their dice roll. After the first race Kevin and Lucy were the joint leaders on 8 points. By the end of race 2 this had changed dramatically with Roger on 14, Kelly on 13 and Kevin, Lucy and Mike on 10 each. So all to play for on the last race which was the closest of the three. In a tight finish Lucy and Kelly struck up a ‘girlie agreement’ which meant that they both gained 12 points each for a particular horse to win, leaving the final scores as Kelly 31, Lucy 23, Roger 16, Mike 11 and Kevin 10.
7.       The session ended with 5 players as others departed so we played “INCAN GOLD”, the popular quick filler. Mike thought he was going to win it for the first time ever only to be pipped in the last round by 1 point by Kevin.

Games played and Winners were:
The Resistance – The Resistance won;
Alhambra – Jeremy Hurault;
London – Alister Gitten;
Domaine – Jerry Jabelman;
Infinite City – Lucy Newbury;
Turf Horse Racing  – Kelly Brown;
Incan Gold – Kevin Ward.

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