Thursday 24 May 2012

CHIPPENHAM BOARDGAMES CLUB – 24/05/2012



1.       With 11 players in attendance we split into 3 tables. On table 1 Tony introduced the game of “WASABI” to Lucy and Allister.  Your author knows nothing about the game except it is related to food so the following description is lifted from BGG. Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other's previously-placed ingredients in the attempt to complete recipes of varying difficulty. Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!) that will help you in your efforts or disrupt your opponents' carefully arranged creations-in-progress.  Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers... balancing speed with technique will be crucial if you plan to win the game! Victory comes as soon as the board fills up with ingredients. Points for completed recipes plus bonuses are tabulated, and the winner is the player with the most points. An extremely skilled player might score an instant victory by completing their quota of recipes before the board fills up. It was not a surprise when Tony, who is known to like food,  emerged the victor.
2.       Table 2 saw Mike leading a group of 4 in the new game “TRAJAN”. In this game based upon the glorifying of Rome players use various actions from a choice of 6 to either:  gain Senate votes; Take tiles from the Forum; Do some Military action to conquer new lands; Use the Seaport action to ship goods; Construct various parts of the city; or use the Trajan Option to place Trajan Tiles on their Manacala board. It is the mancala that provides the driving force for this game, as each turn a player must select one of the 6 bowls on their mancala, and place the tokens within it one at a time in the next bowls clockwise. The bowl they end up on denotes their action from the 6 choices mentioned above. However should there be a Trajan Tile associated with this bowl, and the player has the correct coloured tokens in the bowl they get to perform the Trajan Tile, take its benefits in VPs and action.  Players need to use Trajan Tiles to get workers into either Contraction Training camp or Military Training camp to enable them to use those actions later in the game. There are so many ways to score VPs I will not list them here but it is worth mentioning that after 4 game rounds the Demands of the People ( Bread, Games, Religion) must be met . For each missing tile to satisfy this need the players lose a heft of VPs….1 missing = 4; 2 missing = 9; 3 missing = 15, so to ignore this requirement can be quite costly. The game is played in 4 distinct quarters after which Game End Scoring in invoked and again there is a plethora of ways to score points. Kevin struggled early on to understand how the mancala mechanic worked but once he had done so he moved up swiftly on the VP track. Jon looked strong early on with a very convincing amount of Construction but then started to struggle. Jeremy used the Seaport option to good effect to burst into the lead but then Mike rallied in the final quarter to take a slender lead. In the final Game End scoring Mike lost some points through not meeting all the Demands and this enabled Jeremy to gain victory by 5 points. The game took 45 minutes to explain because of the number of options and then took just over 2 hours to play. Kevin’s initial reaction was lukewarm but he seemed to accept the game nearer the end. The others thoroughly enjoyed the game.
3.       Table 3 played a 4-player game of “SETTLERS OF THE STONE AGE”, a variant on the basic Settlers mechanic with the introduction of 4 Development tracks around the sides of the board. These tracks enable the players to increase their player ability in various ways i.e.Nourishment to feed their people; in Hunting and Battles to capture prey for food; In Construction and in Clothing to enable travel to distant lands to gain bonus tiles. The normal Settlers process is employed so roll a dice , players get resources if they are adjacent to the number rolled, they trade to build more nomads, move nomads, create settlements;  make progress up the various scoring tracks. Players will visit the 4 Continents in this game, gaining VPs if they are the first to conquer a particular land. It’s quite a long game for Settlers but it is refreshing after you have grown tired of the basic game. The eventual winner after some 3 hours was Roger.
4.       On Table 2 Lucy left because she was under the weather so Tony and Allister played the 2-player game of “KELTIS”. This is a larger version of LOST CITIES and was reviewed on 17/03/2011 so see detailed review there. The winner was Tony. 
5.       With the arrival of Richard table 2 had 3 players so Tony introduced “FORMIDABLE FOES”, a game of Dungeons and fighting monsters in order to gain the most power. Again your author cannot offer a detailed review so it will have to suffice that Allister was the victor.
6.       Table 2 played the dice game “SUSHIWOK IM GOCKELWOK “to finish their session, the game about collecting fish heads (positive points) and fish tails (negative points) in order to determine your final score.  Plenty of chances to steal tiles from your opponents. We played 3 rounds and Kevin was always in a strong position, with Jon and Jeremy woefully weak. Final scores were Kevin 17; Mike 8; Jon 3; Jeremy 3.
7.       Table 3 had reduced to 3 players who played the ever-popular “SMALLWORLD”.  In a close finish Jerry just gained a victory.

Games played and Winners were:
Wasabi – Tony Simons;
Trajan – Jeremy Hurault;
Stone Age Settlers – Roger Skull;
Keltis – Tony Simons;
Fearsome Floors – Alister Gittin;
Smallworld – Jerry Jabelman;
Sushiwok Im Gockelwok – Kevin Ward.

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