Thursday 14 June 2012

CHIPPENHAM BOARDGAMES CLUB – 14/06/2012



1.       With 8 players in attendance we split into 2 tables and played some longer games. On Table 1 Freya’s new game of “THUNDERSTONE ADVANCE” made an appearance again, for the third week running. Your correspondent has still not played it so cannot comment in depth. Suffice to say that it was keenly contested and the final order was Jon, Freya, Roger, Kevin and Alister.
2.       With the non-appearance of Lucy Mike put away his copy of HAWAII and Table 2 saw 3 players playing the new game “VINHOS” under Tony’s direction. This game is about Portugal’s wine-producing areas and players have their own player board on which they place items they have acquired from the main board. These include such things as Vineyards, Wineries, Enologists (Wine Experts) and Cellars. By building up these areas the players can eventually produce wines of different colour, vintage and strength. They can choose to use these in several different ways, providing they can use the appropriate Action Square ( more later). They can a) sell these into various establishments to improve their bank balance; b) export them to gain immediate VP’s plus a chance to gain more VP’s at the game end; c) use them to establish and develop a relationship with one of the 3 managers in the game with a long term view of gaining VP’s at the game end;   use one of them to go to the Wine Fair to gain VP’s and other possibilities available there. So many ways to score points or position yourself for subsequent moves. One thing to point out is that there is a difference in the ‘Cash in the Bank’ and the ‘Cash on hand’. Players can only use ‘Cash in hand’ to move to the Action squares, acquire new tiles or hire enologists so this has to be allowed for. To generate more cash they have to take the action ‘Visit the bank’ and withdraw some cash and reduce their bank balance. The size of the Bank balance at game ends provides yet another way to score VPs so the amount you withdraw via this action has to be weighed up. The game consists of 6 phases and the taxman moves along these 6 action squares in a defined sequence. Each phase is made up of 2 distinct turns, followed by a maintenance phase where you have to pay for staff, then a Production phase, and then in certain turns a Wine Fair takes place. Players pay 1money in cash to move to each square they pass over, pay the costs associated with the action square they have landed on, perform some ancillary action if the tile so dictates, and optionally invoke the use of some of their Wine Experts in their employ. This is straightforward once you understand the graphics on the board and the ramifications and after the first round game play speeded up considerably. Paul established an early lead by exporting wines in 2 turns. Mike concentrated on building up the production facilities in 2 Vineyards, whilst Tony exhibited at the Wine Fair to gain points and more Wine experts. The cash element was very tight so not all plans came to fruition. The Weather played its part as well, sometime producing crops of lower quality than that required. Tony started to catch up Paul by good use of the Wine market but Paul reacted by exporting even more wine. Mike took the lead by exporting some high-quality wines, only for Paul to respond yet again with more exports. With only 6 rounds in the whole game it’s difficult to achieve all your goals, but it does mean that it plays quicker than you think and there’s very little downtime. We finished in just under 3 hours, not bad for a game that required a lot of explanation at the start and a fiddly set up. Paul’s significant export activity yielded him 24 points at game end so the final scores were Paul 76, Mike 62, Tony 34. The game is produced by the company “What’s Your Game?” who published the excellent “VASCO DA GAMA” a couple of years ago and Mike could see the similarities in the design and presntation. In both games you have a certain number of action dobbers to use, a certain number of action spaces to choose from, the money to do all you want is not easy to acquire, and you are trying to build an ‘engine’ that gives rewards of VPs both short-term and Long-term. The components are of high quality and the game is highly recommended to other members. The three of us want to play again next week and invite another member to join us.
3.       With Freya’s departure Table 1 reduced to 4 players so they played “SURVIVE“, a club favourite about getting your men off the island and into safety before being gobbled up by whales, Sea serpents and the like.. Your correspondent had to leave at this time with the game still in progress. Opinion from the players was that victory would go to either Alister or Jon so I have recorded a joint win for the time being….what a cliffhanger dear readers, can you wait for next week’s instalment to find out who triumphed??...........

Games played and Winners were:
Thunderstone Advance – Jon Bradford;
Vinhos – Paul Bulpin;
Survive– Alister Gitten/Jon Bradford.

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