Thursday 5 July 2012

CHIPPENHAM BOARDGAMES CLUB – 05/07/2012



1.       It was a strange night in the club. From entries on the Guild in BGG we knew that Jeremy and Jerry would not be arriving until 8.00 so 5 of us played “SURVIVE”, which was played on 14/06/2012. Everyone except Paul had played the game before but that did not stop Paul from winning. The great delight was everyone picking on Tony to ensure that his meeples were constantly under threat from the monsters. Once Paul had landed 3 of his meeples he also became a target but the card play and dice rolling favoured him and he managed to escape most of the time. Mike thought he had a chance of winning as he approached an island with a boatload of meeples , only for the other players to move Sea Serpents in the way and that thwarted hi plans. The final top 3 places were Paul 17; Mike 13; Jon 12.
2.       With the arrival of the two J’s there were now 7 players but Kevin expressed an interest in playing the 2-player game “A FEW ACRES OF SNOW”, so he and Tony decided to do that, but without bothering to make a report on it. This left the other 5 players at the mercy of Mike explaining the new game “HAWAII”.  There are so many ways to score VP’s in this game they are too numerous to describe here so I will give a précis of the game. The central board represents Hawaii, within which there are 10 areas containing various types of tiles, such as Huts; irrigation;boats; surfers; hula dancers; fruit; tikas; kahunas and Gods. There are 4 islands off the coast of Hawaii which can be visited by boat, and these provide certain benefits. Each player has their own development area (their realm) and they are trying to construct villages containing these tiles, in a sort of grid system, and each tile in a village must be different. By building horizontally they can either construct a long village or they can build vertically and construct a series of small villages. The way in which they obtain these tiles is unique. Each turn the players receive ‘income’ in the form of FEET, which are used to move to the various areas; SHELLS, which are used to pay for purchases of the tiles; FRUIT, which can be used as a substitute for either of the above. In a turn order, which changes every turn, players decide how many feet to spend walking to an area and they then ‘buy’ the tile of their choice using shells or fruit. If they pay the base price it is placed in their area on side 1, showing the benefits to be obtained. However if they are prepared to pay double the price they place it on side 2, which gives increased benefits. Some tiles give immediate VP, whilst most give VP’s at the end of a round, or at Game End. Each round there is a target to be achieved for the total of price token gained. At the end of the round the players compare their totals and VPs are awarded for 1st and 2nd place, with all other qualifiers receiving the same for 3rd place. The game is played over 5 rounds and then Game End scoring takes place, which can be quite substantial. For a village to score it must ‘reach’ the nearest Tika; if it does not do so then it is removed (another consideration). The interaction comes when other players buy a tile you were seeking, pushing the price up for any remaining tile of that type. If no price tokens remain players cannot stop on that area, which is very frustrating. Furthermore you sometimes run out of feet so cannot move to where you want so you have to pass for that round, which changes the player order for the next round. A strange game which is difficult to explain quickly but once you have a couple of rounds out of the way it flows nicely. Jerry built a spear hut early on and a God tile that also rewarded spear price token so every time he bought something for a spear token he gained 3 VP. This enabled him to build up a lead which the others could not pull back. The other players built various villages and with their game end conditions met they scored well, so much so that the 4 players were all covered by a margin of 7 points. However Jerry still had enough Game End conditions of his own to pull away for a clear victory. With hindsight we should have taken spear tokens ourselves to deny Jerry such a lucrative points earner, but that comes with experience, and I’m hoping that repeated plays will ensue for us to do just that.

Games played and Winners were:
Survive – Paul Bulpin;
Hawaii – Jerry Jabelman.

No comments:

Post a Comment