Thursday 16 September 2010

CHIPPENHAM BOARDGAMES CLUB - 16/09/2010



1.       We had 12 players in total, including newcomers Chris knight and Karen Skull.  A total of 9 games were played. On table 1 a group of 5 players started with “BOHANZA”, a card game about planting your crops in fields and then harvesting them. Essentially a trading game as you need to obtain cards from other players to increase the yield from your fields, but they will want a good deal in return so you had better make it sweet. Played in 3 rounds the game is quite quick but the result is not clear until the final count has been made. A good little filler, in which Rob was victorious in a close finish.
2.       Table 2 saw 4 players engaged in “ON THE UNDERGROUND”, a game in which players have pieces of track in their own 2 colours and in turns they build the London Underground network on the game board by extending the lines by 2 pieces of track. After extension a large piece representing the ‘Passenger’ will travel on the lines to either 1 or 2 of the 4 Destination cards currently on view and for each colour used on the journey the players will score a victory point. Now the quirk is that the ‘Passenger’ is lazy and will visit the nearest station adjacent to where they currently stand, using as few line changes as possible. If the line is incomplete he/she will walk between unconnected stations, but only via the shortest walk. So players have to view the 4 Destination cards and construct their lines to ensure that the Passenger will use their colours when travelling. You try to construct a decent network such that even on other player’s turn the Passenger will travel along your lines. Play continues until there are less than 4 destination cards left and the one with the most victory points is the winner. A highly interactive game in which you sometimes have to give points to your opponents in order to score some yourself. Careful study of the fixed Underground map is needed to build the best lines. In a close finish Roger was victorious by just a single point ! 
3.       On the next table 3 newcomer Karen was introduced to “FINCA”, in which players collect fruit in various combinations to satisfy the requirements of 1 or more of the 10 markets currently open. To deliver the fruit they need to have the use of a donkey, who can carry a maximum of 6 pieces of fruit. To gain fruit and donkeys the active player moves one of their the pieces around the blades of a windmill ( that being what a Finca is) and they collect pieces of fruit in accordance with how many pieces in total are standing on the blade they arrive at, and add a donkey to their collection when they pass certain squares. When they deliver to a market they collect the tile representing it as victory points, but they lose the use of their donkey which is returned to the pool. Player interaction is high as anyone can deliver to any market if they have the right combination. There are scoring bonus tiles available if a player can complete a ‘set’ of 1-6 deliveries, and a further bonus tiles worth 5 points is allocated when an area is emptied of markets. In a close game where fortunes fluctuated the final scores were 56 points for each of the 3 players so the tie-breaker came into play. Mike had 10 fruits left, Karen 11 and Maria had 12, so Maria was declared the winner. A lovely colourful game that plays differently every time and is great fun to play. 
4.       Back on table 1 they played “MANILA” in which players invest in punts which transport various commodities up the river from the harbour to Manila. By successful delivery players gain money and the share price of the delivered commodity rises. However players can gamble that ships will not arrive safely and they gain money by investing in that outcome. A twist is that there are pirates available for hire and at certain points in a game round they may board a ship bound for Manila for free, rather than paying the transportation costs. In the later stages of a round the pirates can take control of a punt, chucking the other players off and gaining the money and share prices rises solely for themselves. Another highly interactive game which always gives pleasure. Alistair bemoaned his luck in that every punt he invested in failed to deliver, and the victor was Robert, for his second win of the evening.
5.     Table 2 played “MONTEGO BAY” to introduce newcomer Chris Knight to the game. This family game about gaining barrels to load onto ships in the harbour of Montego Bay which will eventually sail and earn them victory points. The way in which your player pieces move around the harbour to gain the barrels leads to much  fun as you can sometimes force your opponents out of a lucrative warehouse into one in which they spoil any barrels already loaded! Another close game, with Geoff coming out on top.
6.       On Table 3 Mike introduced  Karen to the dice game “HECK MECK”, a game about gaining dominoes that contain a variable number of worms. Players place any gains in front of them but they can be stolen by other players if they roll the exact value of the tile, so the lead is constantly changing. A ‘push-your-luck’ game that caused lots of laughs and Mike encouraged Karen and Maria to take gambles, which of course failed. Several times players failed to score in a round so they lost one of the tiles they had collected so this led to a low scoring game, in which Karen came out the winner with 4 worms to Mike’s 3 worms and Maria, a miserable 1 ! Well done Karen, and welcome to the winners enclosure!!
7.     Mike then explained the simple card game “TEACHERS PET”, a quick card game about bidding cards simultaneously to try and win Positive cards or NOT to win negative cards. A simple enough aim but the way the cards are played causes much hilarity, with surprising results. As the owner of the game Mike won the first game so it was decided to play another game and this time Karen came out on top .
8.     Table 3 finished with the classic card game “COLORETTO”. In this game there are cards in 6 colours and players collect cards with the aim of getting 3 ‘good’ suits and none of the others. They score positive points for the good cards and negative points for the others. The way in which cards are obtained is clever and yet the game plays quickly. With his prior knowledge of the game Mike was the winner .

Games played and Winners were:
Bonhanza Robert Piesse;
On the Ungerground Roger Skull;
Finca Maria Skull;
Manila Robert Piesse;
Montego Bay Geoff Williams;
Heck Meck Karen Skull;
Teachers Pet game 1 – Mike Oakes;
Teachers Pet game 2 – Karen Skull;
Coloretto Mike Oakes.

No comments:

Post a Comment