Thursday 23 September 2010

CHIPPENHAM BOARDGAMES CLUB - 23/09/2010



1.       We had only 7 players in total, so we split into 2 groups.  On table 1 a group of 4 players started with “ISLAS CANARIAS”, a new game about playing cards to build houses, palaces and cities on your island until the value of your buildings equals or exceeds a total of 19 victory points, and then one more round is played to determine the winner. Player turns are quick, consisting of just 2 options, play a card or pick up 3 cards. The card play is interesting as each one played depicts a colour of a house (from a choice of 6) and a list of ‘rules’ dictating where it must be placed on your board…. Examples are next to the coast, next to a green house, next to the farm etc…Furthermore each round a card is placed on the Settlers ship by each player and then these are shuffled and evaluated and the resultant house is given to the player who has the most vacant plots adjacent to the qualifying ‘rule’. A good little filler, in which Mike took an early lead and Alistair was moaning about his failure to progress. This proved to be unwarranted however as due to his lack of pieces on his island he was the player with the most vacant plots later on so he gained the houses in the latter stages, in sufficient quantity to overhaul everyone. Roger was actually level on points but we gave the victory to Alistair to stop his whingeing !!.
2.       Table 2 saw 3 players engaged in “GOD’S PLAYGROUND”, a heavy game about Poland’s chequered history. Each player represents a Polish magnate. There are various ways of scoring victory points, owning land, religious activity, winning battles, etc. Surrounding Poland are her numerous enemies, who may or may not decide to attack Poland. It is up to the players how well they defend the country. The way the enemies work is that they change their strength to match historical changes. Lots of phases to get through, so a 3-hour game is the likely outcome. Luke based his game on getting the best endgame scoring opportunities and despite being behind for most of the game he came through with a good finish to win the game from Richard and Paul.
3.       Back on Table 1 the 4 players played the card game “MEUTERER”, in which players take on the role of Ships Captain and try to sail to one of the 12 islands in the game to sell their goods. However each of the other players choose to play one of the other roles of Mate, Merchant, Shiploader, Mutineer or Cabin Boy and then conflict occurs to see if the mutiny was successful. The Mate supports the Captain and if the Mutiny is defeated they gain points for their help and the ship reaches its destination. The Cabin Boy supports the Mutineer and if between them they defeat the Captain and the Mate then the Mutineer takes over the ship and sails it to a different island, and they become captain for the next journey. When conflict is over the players trade their goods for victory points on either of the 2 islands involved in the journey, they replenish their hand of cards back up to 5 cards, and play continues.  The game ends after 8 rounds have been played and the player with the most points is the winner. Mike made a good start whilst Roger struggled to get many points. However a series of mutinies in the middle rounds saw Mike fall back and Roger hit a great run gaining 27 points in 3 rounds to take a good lead with 2 rounds to play. A late rally by the other players failed to stop Roger getting a few more points to secure the victory.
4.       Table 1 finished the session with “YSPAHAN” , a game based around a city with 4 districts, with a variable number of buildings in each district. Players place cubes in the buildings with a view to gain victory points at scoring time, if they have completed all the buildings in a particular colour. The other players will of course try to stop them doing that. During the game players collect Gold and Camels and use these as ‘payment’ to improve their technologies, which give them extra abilities like more gold from the Mint, or placing an extra cube when building, all of which increases their chance of victory. The game is driven by a unique dice mechanism which is too long to describe here, just sufficient to say it’s very interesting and interactive. The game is played in a series of 3 rounds of 7 turns, with scoring taking place at the end of each round, after which all cubes are cleared from the buildings and play starts again for the subsequent rounds. Mike started well once again with Alistair in pursuit. He retained the lead until the third round when Alistair cashed in a good card to gain lots of points and he swept into the lead. Roger and Geoff closed the gap on Mike, who was picked on by the other as he was the long-time leader, but this left Alistair to race away as the clear winner, with Mike just holding on to second place.

Games played and Winners were:
Islas Canarias Alistair Gittin;
Meuterer Roger Skull;
God’s Playground Luke Williams;
Yspahan Alistair Gittin.         

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