Thursday 27 January 2011

CHIPPENHAM BOARDGAMES CLUB - 27/01/2011



1.    We had 2 visitors this week, making a total attendance of 14, so we split into 3 tables. On table 1 Geoff led a session of “EUPHRATES & TIGRIS”, a game about gaining territory but not always by aggression. Players have 4 types of leaders which they can place on the board and they can co-exist with other players in an area until there are 2 leaders of the same type, and that is when conflict breaks out. They also play tiles in one of the 4 leader types to gain cubes of the appropriate leader colour. The cubes won are kept secret behind the players screen for scoring is the key aspect of this game, as is described later.  Players continue to expand their empire and eventually they might have enough adjacent territories on the board to construct a temple, and this brings them in more cubes each turn they have control of the temple. Once this starts to happen it fuels the conflict issue and other players start to gather their forces to try and take over the temples. As a result of conflict more cubes are won and placed behind the screen. The reason cubes are kept secret is that scoring in this game is measured by the LOWEST number of cubes in a colour that each player has. So a final holding in 4 colours of 20, 12, 7, and 3 scores just 3 points, whereas a holding of12,8,7,and 6 scores 6 points. So players are trying to keep their holding level if they can and not have a ‘straggler’. A highly strategic game which plays differently every time. The final scoring was Geoff 8, Paul, 7, Roger 6 and Kevin 5, so Geoff was the victor.
2.       Table 2 played a 6-player version of “SEAFARERS SETTLERS”, which some of the players hadn’t played before. Using the normal Settlers resource generator some players forged ahead whilst others just got no resources at all as their numbers weren’t rolled. Robert gained a lot of resources due to the high frequency of an 8 being rolled and he used this to build the longest road early on. Jerry the visitor and his daughter Poppy bought several Development cards and started to expand rapidly. They were the first to construct ships and start to explore the sea to find new land. Poppy was particularly unlucky to keep turning over sea tiles so she never got the chance to land on an island. Alister gained plenty of Knight cards so he took the Largest Army. Mike managed to get 3 settlements on the coast to gain the Harbourmaster card but Jerry soon took it over from him. Lucy got very little resource but did manage to briefly snatch the Longest Road before it was taken from her. The last hour was spent watching Jerry and Robert battle it out for the final points to give them victory, and it was Jerry who eventually reached the magic 13 required in this version . As 6 players were taking part in the game it took well over 2 hours to play and time had passed by, so much so that 4 players decided to go home early rather than play another game. I believe that any Settlers game should be restricted to 4 players to keep the game much shorter.
3.       With the early departures Table 1 then played a 4-player version of “THURN UND TAXIS”, a club favourite. The game is about building routes of Post Offices across Germany and employs some neat mechanisms. It has been reviewed before so this report will not elaborate further except to say that the winner was Kevin Shaw, his first since joining the club last week, so well done Kevin !!.
4.       Table 2 reduced to 3 players so they played “SCREAM MACHINE”, a lightweight card game about building an Amusement Park with several rides and Food stalls and attracting the public to visit your park in preference to others. They do this by making the rides of a particular type a higher total value than their opponents but players have only 4 action points to spend each turn on performing improvements, so this has to be considered carefully.  Robert stormed into an early lead as he attracted all the Cheapskates to his park because he had the cheapest prices. Luke and Mike struggled closely at the back and made a slight challenge in turn 5 but Robert pulled away again in turn 6 for an easy victory.
5.       Table 3 consisted of just Tony and Richard playing the 2-player game of “TWILIGHT STRUGGLE”, a game that is based upon the Cold War conflict between the USA and the USSR from 1945 to 1989. Lots of cards and counters in the game, representing real characters from history, and the conflicts that took place. Plenty of meaty decision making on how to make the best use of the cards you receive, as they are multi-purpose. To an onlooker the game looked good and the players certainly enjoyed it but it did take the whole of the session to play. Richard was the eventual winner in a close contest.
 
Games played and Winners were:
Euphrates & Tigris Geoff Williams;
Seafarers Settlers Jerry the visitor ;
Thurn und Taxis Kevin Shaw;
Scream Machine Robert Piesse;
Twilight Struggle Richard Piesse.

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