Thursday 3 February 2011

CHIPPENHAM BOARDGAMES CLUB - 03/02/2011



1.    We had a reduced attendance of 7 this week. On table 1 3 players tackled “CLANS”, a quick game of moving nomads in groups around the mapboard, which depicts 4 different types of terrain. Players are dealt a tile at the start which depicts ‘their’ colour and they keep this secret as they try and move the nomads to form villages, which then score points. The score for a village is equal to the number of huts in the village, and this can be increased by a bonus score if the terrain in which it is founded is favourable. However at certain times the terrain can be unfavourable and the village just formed scores nothing. The strategy in the game comes from moving the right group to the right terrain at the right time. This is not as easy as it sounds and for a quick filler the game provides a reasonable test. Despite playing it for the first time Kevin managed to win with 27 points, Tony 23, and Mike a miserable 15.
2.       Table 2 saw 4 players playing the trading game “HANSA”, which has been played before, so is not reviewed in detail again. The game finished quicker than expected due by the planning ( some might say luck) by Alister to finish the game whilst he was ahead on points .
3.       The 3 players on Table 1 then entered their  main event of the evening, a game of “STEAM”, the simplified version of the classic “Age Of Steam”. In each turn players choose 1 of the 7 roles on offer and then the game sequence is followed in turn order. This covers Track building, Goods movement, City Growth, Engine Upgrade, Urbanisation.  Players try to construct track between cities and towns with the aim of moving coloured goods cubes from source to destination, for which they receive a reward, taken in either money or Victory Points. The competition for routes is fierce; players often have to take out loans to pay for their actions, so planning is essential. Players are constantly evaluating their positions, either to their own benefit or to the detriment of their opponents. Mike took an early lead by having a neat earner in one corner of the map but Tony, being the expert in this game, soon overtook Mike for the lead and built a powerful engine to transport goods over his longer network, thereby earning plenty of VPs. Kevin screwed Mike by building near his track and denying a good link.  When all 10 game turns had been completed the players scored VPs for the number of links they have created and surprisingly all 3 had built 14 links, so this did not alter the final positions, which were Tony, Mike and Kevin. Although the game took nearly 3 hours all the players felt it was a worthwhile experience.   
4.       Table 2 finished with a game of “THURN UND TAXIS”, which is becoming a club favourite and has been reviewed before. In a game in which the cards were regularly ‘burnt’ players found it difficult to build long routes and correspondingly the scores were low, and at the end 3 players tied with 25 points each, However Luke, with this 1 point token for ending the game, won on the tie-break !!
 
Games played and Winners were:
Clans Kevin Shaw;
Hansa Allister Gittins;
Steam Tony Simons;
Thurn und Taxis Luke Williams.

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