Thursday 10 February 2011

CHIPPENHAM BOARDGAMES CLUB - 10/02/2011



1.     10 members attended this week, including newcomer Ben Braine . On table 1 Mike introduced Ben to the quick game “CLANS”, which was played last week and therefore is not reviewed again here.  Ben quickly understood the game and scored a win by just 2 points from Tony, just ahead of Geoff with Mike a distant fourth. A good start for Ben !!
2.     Table 2 saw 6 players playing the new game “INFINITE CITY”, in which players lay tiles from their hand depicting different features of a city, with a view to either scoring the points for their holding, or scoring for being adjacent to another particular tile, or just to screw their opponents. So no board to play on, giving players the chance to expand in any direction they choose. Rules were easy to explain and even for 6 players the game was completed in just over the hour, and all 6 seemed to enjoy it. The end game scoring is based around 3 factors, these being a) the number of adjacent tiles you control, of which you need at least 3 to qualify, b) Bonus points awarded for control of certain tiles, and c) the real twister, certain tiles have a silver border and the player with the MOST of these scores points equal to the number they control, the other players score nothing. Equal scores means they all count so in the game that was played this was a factor. After the first 2 scoring evaluations Richard had 22 and Luke had 21 but Richard tied on the Silver with 5 tiles and Luke was eliminated with just 3 Silver tiles, so Richard gained the 5 points needed for a victory. Final scores were  Richard 27; Luke 21; Kevin 19; Robert 15; Paul 11; Allister 10.
3.       Table 1 then played “OLTRE MARE” at Mike’s request. A card-driven trading game, in which players try and collect sets of cards in the various commodities to place on their cargo deck for end game scoring, which they do by trading with other players, or buying cards from a draw deck. Then, in the unique part of the game they display a certain number of cards from their hand and act upon it. The cards displayed offer 4 actions, these being gain money, place cards in your Pirate Stack (see later), draw cards from the deck into your hand, and move along shipping routes. The shipping routes enable you to pick up a token which has some short-term benefit, such as extra income, cheaper card purchases, or crucially immunity from Pirates. The tokens also count in game end scoring, so sailing is a good option. Regarding the Pirate stack, each card you receive is placed face down in your stack and they will count 1 point each against you at game end. However when purchasing cards in the Trade phase you can, if you have sufficient money, buy cards from the Pirate stack as well as from the draw deck, so it’s good practice to reduce these if possible. When the last card is drawn from the deck the round is completed and game end scoring commences. Players score points for prestige points obtained during trading, having the most harbour masters and then losing points for cards in their Pirate Stack. Finally the cargo deck they have been building is scored. Each commodity in the game has a different points value for holding various numbers of those sequentially.  For example Honey Pots score 0 points for 1 card but 4 points for 2 cards; Wheat is plentiful and scores 1,3,5,8,12 points for 1,2,3,4 or 5 cards.  This final scoring phase is crucial and positions on the scoring track can change rapidly. Mike thought he had done enough to win but Ben‘s Cargo Deck was sufficiently strong enough to score the necessary points to overhaul him and win by 3 points. A second win for Ben.
4.       With Allister’s departure Table 2 played “PUERTO RICO”, a club favourite and one of the best games of all time. As always with this game there were fierce competition for the roles on offer, and the buildings to be constructed. Having sufficient colonists to man your factories is vital and some failed to achieve this, leading to reduced production. Paul was the eventual winner but he did graciously admit he got lucky towards the end.
5.       Table 1 played a game of “MANILLA” to introduce Ben to it, and for once he didn’t win. Essentially a gambling game about betting on the outcome of punts moving commodities to the port of Manila, fortunes ebbed and flowed as a result of the dice throws. Tony was nearly bankrupt at one stage but a ‘longshot’ of being the only player on a particular punt which came in port earned him 30 pesos and brought him back into the game.  Ben’s steady investments looked likely to win but Geoff finished with a commanding amount of 117 to win the game. Tony and Mike were outplayed. 
6.     As Manila plays quite quickly Table 1 finished up with the card game “11 NIMMT”, in which players are trying to empty their hands of 10 cards. Those with cards remaining in their hand score points against them, and the game is played over a number of rounds to determine the winner.  Time permitted only 3 rounds to be played but Ben excelled himself by winning the game, his 3rd win of the night. Well done Ben !!

Games played and Winners were:
Clans Ben Braine;
Infinite City Richard Piesse;
Oltre Mare Ben Braine;
Manila Geoff Williams;
Puerto Rico Paul Gulpin;
11 Nimmt Ben Braine.

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