Thursday 24 February 2011

CHIPPENHAM BOARDGAMES CLUB - 24/02/2011



1.     15 members attended this week, so we played a record number of games, and had 4 tables in play at one time. This session report will only give a brief mention to certain games as I was unable to get detailed feedback due to the congested nature of the evening. With the welcome return of Tim after a long absence on table 1 Mike led a team of 4 playing “OLTRE MARE”, which was reviewed recently. Time and Lucy scored well with their Prestige points gained for trading with the Active player, and they didn’t want to trade with either Roger of Mike. Roger did the most sailing and gained lots of Harbour tokens. Mike suffered from picking up 6 Pirates just before game end and this cost him 6 points! In the final scoring Mike set the target, Lucy just failed to overtake him, Tim finished close by but Roger, with his 6 points for most Harbour Tokens, plus some good sets in his Cargo Deck swept through for a fine victory.
2.     Table 2 saw 6 players playing “7 WONDERS”, a new game that is very popular at the moment. Players are given at random a display board which depicts a particular ‘Wonder’ to be constructed, each requiring different resources to do so. They have 3 rounds of play in which to do this, gaining extra points if they complete early. At the start of each round players are dealt a number of cards and they depict several factors of influence, such as Military Strength, Trading Expertise, Discount on certain resources, Buildings and the like. They play one card to their display in front of them and then pass the reduced hand to the player on their left, and therefore receiving a new hand of cards from the player on their right. They then play a further card from this new hand and repeat the process until all the hand has been played. The various elements are scored with tokens when a round ends with the twist being that a player’s score is directly influenced by the holding of his 2 neighbours. So if a neighbour has more Military Strength than you, he will gain points in that resource and you will lose points.  This means that when handing cards to your neighbour you have to study what their display is looking like and not pass on ‘good’ cards if you can help it ! There are so many combinations that this provides a real challenge. To ‘even’; things up in Round 2 you pass the cards to the neighbour on your right, and then in Round 3 it reverts to passing to the left. For a game that lasts under an hour this provides a great gaming experience and it was rated highly by the players I spoke to, and they look forward to playing it again. In a close contest the final scores were Allister 47, Ben 44, Tony 44, Matt 36, Kevin 35, Paul 34.
3.       Table 3 saw Geoff, Robert and Luke in the 3-player game of “SHARK”, which was played and reviewed a few weeks ago.  Luke reported that he had a lucky break near the end which gave him his first victory for weeks.
4.       Table 3 then played “INFINITE  CITY”, which was introduced to the club recently. Geoff, playing for the first time, likened it to Carcassonne. On a night to remember Luke scored his second victory, proving that his gaming famine was well and truly over.
5.       Table 1 played a game of “MANILA”, another club favourite. Just to show that things hadn’t changed Lucy won yet again.
6.       With games in progress on the other 3 tables we introduced a table 4 for Mike to show Jerry, Poppy and Matthew the game of “THEBES”, an attractive game about visiting famous archaeological sites and digging for treasure, but this is to be undertaken in a specific time frame, in our case 2 years or 104 weeks. The game starts with 4 cards displayed which show a city location and the benefit to be obtained from visiting that city. This might be Detailed Knowledge of a particular site, fast modes of Transport, Extra Digging power etc. Players move their player piece between cities and pick up the card for use later on, with the display of 4 cards being refreshed each time. The neat feature of the game is that turn sequence is determined by which player is at the back of the time track. Now to move from one city to another costs 1 week for each section moved, and then to pick up a card there is a ‘cost’ in weeks to obtain it. The better the card, the more weeks it takes. So the order in the time chart is constantly changing and a player at the back can often have several turns in succession if they don’t move very far!!. Having acquired knowledge, and digging ability, eventually the players will travel to a site and another decision has to be made. The strength of their knowledge is ‘dialled up’ on a special device. The player then decides how many weeks they want to spend on the dig , consult the matching number in a result chart and this indicates how many tiles they will draw at random from a bag for that site.  Each bag contains a variable number of treasures, in a range of values, plus,at the start, 14 tiles which indicate dirt, i.e. no luck with the dig.   Players count out their tiles, retain their treasures and put the dirt back in the bag. As more cards are added to the display further cards show ‘exhibitions’ which are to be held in the various cities. If a player has the required number of treasures in the correct colours they can travel to the city, spending weeks to do so, and then show the exhibition, which takes up further weeks but does grant victory points which are useful at game end scoring. Once all the players have completed their work for 104 weeks the game ends and players count up their treasures and victory points. The player with the most is the winner and on this occasion it was Poppy , her first victory. Well done Poppy !!
7.       Table 3 finished their evening with the card game “STREET ILLEGAL”, in which a ‘track’ of 8 cards is displayed indicating the legal speed limit which is allowed in each section. Alongside this ‘track’ are placed the cards representing the players, plus a number of Pro Drivers who start the game at the front of the pack. Players will be playing cards from their hand in various combinations such that they keep to speed limits where possible and then in a subsequent phase they can attempt to overtake then car in front of them to move up the race order. Players play 3 cards from their hand that depicts various speeds and a roadside symbol and the sum of these is compared with the current limit. If they are in excess they can pay in chips to reduce their speed. If the cards they display match the symbol on the track section being played they receive 2 chips per matching card. With regard to overtaking, the car in last place goes first and after comparing speeds of the two cars and adding chips if necessary the manoeuvre is successful or not. If it is successful the player must reduce their speed by 10 mph at least by replacing one of their 3 cards and then they may, if they wish attack the next car in front. Luke had just the right cards in hand at the end to pass into the lead and won his third game of the evening.
8.       Table 1 played 2 quick games of “SUSHIWOK IM GOCKELWOK” whilst they waited for other players to finish. Both games were won by Allister, giving him a total of four victories for the evening.
9.       Table 1 were joined by Geoff and Robert for a 5-player game of “POWERBOATS”, in which players use dice to indicate their speed as they try to guide their boats between the islands and around the buoys which depict the race track. A clever mechanism for adjusting your speed by adding or subtracting dice, sometimes re-rolling them, makes this an interesting race game. The eventual winner after 2 heats was Geoff.
10.   Table 2 were last to finish, having played the classic “AGE OF STEAM”, a favourite of Tony, and it introduced several other players to the game. Most thought it was a hard game to play ‘first time out’ but most enjoyed the experience. As was to be expected Tony was the winner.

Games played and Winners were:
Oltre Mare Roger Scull;
7 Wonders Allister Gittins;
Shark Luke Williams;
Infinite City Luke Williams;
Manila Lucy Newbury;
Thebes Poppy Jabelman;
Street Illegal Luke Williams;
Sushiwock Im Gockelwok game 1 – Allister Gittins;
Sushiwock Im Gockelwok game 2 – Allister Gittins;
Powerboats Geoff Williams;
Age of Steam Tony Simons.

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