1.
With 8 players in attendance we split into 2
groups of 4. At Tony’s request Table 1 played “TIDE OF IRON”, a World War II game played in pairs. Tony and Luke
took on the Piesse Brothers and they won a conflict that took the whole evening
to resolve. The components in the base game allow players to
simulate the dramatic struggle that took place between American and German
forces in Northern Europe during the years 1944 and 1945. The game is Scenario-based , with the available forces,
objectives, map, and victory conditions being set by each given scenario. It
features loads of plastic figures, including soldiers, equipment, heavy
weapons, and combat vehicles, cards, dice, cardboard markers, and modular game
boards that will represent the customizable terrain of game. All the players
seemed to enjoy it.
2. Table 2 saw 4 players engaged in “DOGE”, a game in which players
secretly place their ballot votes in a choice of 7 districts of Venice, the
purpose being to win the subsequent election and thereby gain control of the
Advisor of that district and send him to another district where he will vote
for you there. In addition the winner of the election gets to place 2 houses in
the district, the runner-up gets to place one house. This action is the crux of
the game as within each district there is a row available for palaces to be
built. The cost of building a palace starts at 3 houses and increments by 1 for
each palace built by the players, the highest total required being 7 houses.
The victory conditions are 3 fold, these being building 1 palace in all 7
districts; building 7 palaces in 5 districts; or building 8 palaces in 4
districts. This means that there are several ways to win, and when coupled with
the secret ballots it provides an interesting and tense game. In the end all
players except Mike had reached an
objective but because Lucy went for the 7 palace option she won on the
tie-break !!
3.
Table 2 then played a game of “METROPOLYS”, a game about building the city with parks, houses, lakes shopping malls
etc. Each player has a series of buildings rated from 1 to 12 and they place
them on the board adjacent to the last building placed, by increasing numbers.
In this way the ‘chain’ of building continues until all but one player has
passed and they get to construct their building. The unsuccessful builders get
their buildings back to use again. At the start of the game each player has a
‘secret’ objective for which they will gain Victory Points. Examples are having
buildings next to statues, or next to bridges, etc so the players will be
trying to get their buildings constructed in the most advantageous spots. In
addition there are a series of 3 types of tokens placed at the start, which the
winning builder collects and they contribute to victory points as well. The
game has more depth than appears at first and was well received by all the
players. As usual Lucy soon sussed out a path to victory and by some clever
play she collected several valuable tokens as well as getting her building next
to statues, her secret card. She romped away for her second win of the evening.
Well done Lucy!!
Games played and Winners were:
Tide
of Iron Luke Williams & Tony Simons;
Doge
Lucy Newbury;
Metropolys
Lucy Newbury.
.
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