1.
Table 1 played “WITCH TRIAL”, a card game in which players represent lawyers in this humorous, psuedo-Colonial courtroom
trial. Each player
attempts to prosecute victims and make money by winning the case. All lawyers
pair a Suspect with a Charge card to represent the case they are prosecuting.
However, money can also be made by defending the cases that other lawyers are
working on. When a case comes to court, players add their Evidence cards, and
make Motions and Objections, in order to sway the jury to their side. Then the
case is either settled by plea bargain (an agreement by lawyers to divide the
case money) or by the jury (a 2D6 dice roll of 13 or more which includes all
card modifiers played on this case). A fun game, in which the lawyer with the
most money wins. Much laughter was generated and
Allister thought he had won convincingly but Maria came a close second by
successfully defending the last case, and she lost by just 5 points.
2. Table 1 saw 4 players engaged in the
new release “LONDON”. Players
rebuild the city after the Great Fire, from cards selected during their turn.
As with a lot of games, London is about scoring the most VPs. Players manage
their hand, selecting cards to play into their building display by laying them
out in a line. At some point a player will choose to run his city and they can
activate their buildings in whatever order they prefer. The resulting actions
can generate money and VPs, reduce poverty or have some other effect specified
on the card, sometimes penalising the other players. Some cards have an entry
cost which must be paid before the action can be performed. The poverty cubes
are a great hindrance and players must be careful not to generate too many of
these if they are to have a chance of winning the game. The components looked
good, the final scoring was tight, but Tony emerged the victor.
3.
We then
split into 3 groups and Table 3 played “METROPOLYS”,
the city-building game that was introduced last week, so no need to elaborate
here. Allister left his building until late and finished strongly but failed to
catch up on Mike’s early lead.
4.
Table 2 played a silly card game called
“THE TOTALLY RENAMED SPY GAME”, and
the text being read out aloud by the players amused those on other tables. In the game , players take on the role
of villains building their remote fortresses and capturing secret agents. When
one is captured, he can be killed right away, but what's the fun in that? The
real points come when you slowly reveal your secret plan to him, or leave him
to be eaten by sharks. Of course, that's where the risk is too, and the longer
you postpone the kill, the greater the likelihood that another player will
produce a card that allows the agent to escape and destroy your fortress.
Richard was the winner.
5.
Back on Table 3 4 players played “SETTLERS OF CATAN”, as Lucy and Maria
has not played it before. Mike adopted a strategy to upgrade his starting
settlement to a city and was lucky with the dice rolls to produce a lot of
commodities which he traded to build yet another city, giving him 4
points. Maria took the lead when she
built the longest road but this was soon taken off her by Lucy, who built a
road of 10 length. Allister moaned at his lack of resources but did eventually
get up to 9 points. Mike continued to gather plenty of commodities and he was
able to trade these in for lots of stone and wood so that he won the game by
building a road length of 11 and taking the 2 point card from Lucy.
6. Table 1 saw 5 players engaged in a club favourite “PUERTO RICO”, the game about players occupying plantations with the incoming colonists and
constructing buildings to process the produce, which they eventually load onto
ships and transport it back to home. The game was reviewed in earlier sessions
so is not repeated here. As the players knew the game well the scoring was very
close, with Richard winning with 51 points and Tony and Rob tying on 48 points.
Luke and Roger were not really in contention.
Games played and Winners
were:
Witch
Trial Allister Gittins;
London
Tony Simons;
Metropolys
Mike Oakes;
The
Totally Renamed Spy Game Richard Piesse;
Settlers
of Catan Mike Oakes;
Puerto
Rico Richard Piesse.
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