1.
Just 4 players
tonight so we play 2 solid titles, the first of which was “TINNERS TRAIL”, Lucy’s birthday present from Tony. In this game,
players acquire pockets of land in Cornwall in which they construct Mines, add
steam pumps and ports to drain the water from the mines, to lower the cost of
extracting the ore before they actually mine the tin or copper ready to sell at
market. Each of the actions available in the game cost varying amount of Action
Points and each player has 10 points at their disposal. Once all players have
spent their 10 points the round ends and 3 things take place. The players sell
their tin and copper to raise capital. They then decide how much of their
capital to invest in the future of the mining industry, Finally the top 2
players in the current turn order get to prospect some unused territory for
mineral deposits. The game continues in this fashion for 4 rounds. In the later
rounds trains arrive in Cornwall and these enhance the mining capacity and help
drain the mine. At the end of round 4 the total VPs acquired via investments
are summed and the player with the most is declared the winner. Lucy acquired a couple of mines which proved
fruitful early on, whilst Paul invested heaps of cash in the futures market. Mike
made his usual stupid mistake which meant he didn’t drain his mine sufficiently
to make the mining profitable. Jerry had a nice group of adjacent territories
which he drained effectively to lower the price of mining and he started to
catch the 2 leaders up. However in the final round both Lucy and Paul managed
to make sales totalling over 50 £ so they were able to invest in the higher
values futures. Final scores were Lucy 103; Paul 93; Jerry 80; Mike 52. Well
done Lucy, a great start to using your birthday present !!.
2.
Mike then
introduced his new purchase of “VILLAGE”,
the game in which players have a family of 11 meeples which they ‘manage’
through their lives to perform certain jobs or activities to gain Prestige
points. These include things such as Craftsman, Traveller, Councillor or
Clergy. Members at the farm can perform the Harvest from which players can
acquire coins, or equipment or livestock, which they may later sell to
customers wanting those goods at Market. They can use the Family action to breed more
members onto the farm. Most of the actions have an associated cost, which in
this game is ‘time’. The advance of time is marked on player’s farmsteads and
when the marker passes a certain point one of the family members must
die, the oldest being first to do so. They are entered in the Village Chronicle
if there is space, for which they will later obtain Prestige points. If the
relevant page is ‘full’ the poor soul is placed in one of the anonymous graves
to score nothing. The game has a variable number of rounds and when one of the
2 game End conditions is met, players have one final action and the various
Prestige Points are counted and a winner is declared. Lucy and Jerry did a lot
of Travelling for which they both received 14 PPs. Lucy coupled this with an
aggressive marketing strategy and sold several times at the market. Paul and
Mike concentrated on the council so that they could obtain extra cubes with
which to perform extra actions. Paul used his effectively to place the most
family members in the Church, for which he scored heavily at the end. Mike
bemoaned his luck, as his members trying to enter the Church were not drawn
from the bag so he didn’t score many for those few that did. Eventually Mike
ran out of members at the farm and had to take plague cubes to bring some more
on, which meant that some of his PP-earning members died !! We thought that
Jerry was the likely winner until Lucy managed to perform an extra ‘double
purchase’ at the market which won her the game, on a tie-break from Paul.
Final scores were Lucy 70; Paul 70; Jerry 64; Mike 48. Well done Lucy again, a
second win on the night.
Tinners Trail –
Lucy Newbury;
Village – Lucy
Newbury.
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